'LibFungmae' means 'library fun game' which introduces the user to the four programs of the library such as orientation, instruction, resource usage and program reading. The purpose of this game is to motivate learners to learn by using game design and game elements in learning environment.
The library gamification system intends to:
raise library user's level of the engagement with library resources, programs and services;
help library users to solve problems more effectively and quickly by making the process fun; and
serve as a marketing technique by providing a countless user experience, fostering students' dependently, and building a positive image of the game.